using System;
using UnityEngine;

namespace PKGames.Localization
{
	[Serializable]
	public class GameLocalization
	{
		[SerializeField]
		private Language.LanguageEnum _language;

		[SerializeField]
		private ResourceAsset _audioCollection;

		public Language.LanguageEnum Language => _language;

		public ResourceAsset AudioCollection => _audioCollection;
	}
}
